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Meshless logomeshless

Theft-proof 360° viewers for e-commerce. Built for engineers who care about LCP.

All systems normal · v0.0.1

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  • Pricing
  • Changelog
  • Roadmap

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  • API reference
  • Status

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© 2026 Meshless, Inc.v0.0.1

Overview

  • Getting Started
  • Quick Start

Models

  • Uploading Models
  • Supported Formats

Embedding

  • Embed Options
  • JavaScript SDK

Reference

  • API Reference

Uploading Models

Supported model inputs, encoding limits, and plan-based publishing limits for Meshless uploads.

Supported formats

FormatExtensionNotes
glTF Binary.glbPreferred single-file format
glTF JSON.gltfSupported when textures and buffers are packaged correctly

Meshless does not currently support .obj, .fbx, .stl, or .usdz uploads directly. Convert those files to .glb before uploading.

Plan limits

PlanActive modelsFrames per modelMax resolutionMonthly viewsStorage
Hobby5721024 x 102425,0001 GB
Growth1001441024 x 1024100,00010 GB
ProUnlimited3602048 x 20485,000,00050 GB
CustomUnlimitedUnlimited4096 x 4096UnlimitedUnlimited

Publishing capabilities

PlanTeam seatsCustom domainsAnalyticsAPI access
Hobby2Not includedNot includedNot included
Growth5IncludedAnalytics dashboardNot included
Pro1010 allowed embed domainsAdvanced analytics300 req / min + 1M / month
CustomUnlimitedUnlimited custom domainsAdvanced analyticsUnlimited requests

What happens during encoding

  1. Meshless reads the model and prepares the requested frame set for your plan.
  2. A camera orbit is generated around the product.
  3. Frames are rendered, compressed to WebP, and indexed for delivery.
  4. The model becomes ready to embed once the frame set is available.

For the best first upload, start with a clean .glb, optimized textures, and a centered model origin.

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