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Meshless logomeshless

Theft-proof 360° viewers for e-commerce. Built for engineers who care about LCP.

All systems normal · v0.0.1

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© 2026 Meshless, Inc.v0.0.1
ABOUT

Built by engineers who were tired of shipping slow, leaky 3D.

We started Meshless after the third time a competitor downloaded our GLB files straight from DevTools. There had to be a better way — so we built it.

360

max frame per model

61%

avg LCP improvement

0

.glb leaks ever

47

companies shipping

The story

The problem with 3D on the web

3D product viewing has been broken for a decade. You either ship a WebGL viewer that bricks your PageSpeed score, or a hosted embed that exposes your mesh to anyone with DevTools open. Neither option is acceptable when you care about both performance and intellectual property.

The Meshless answer

Encode models to WebP image sequences at upload time. Serve them from a CDN. Let the browser spin them without a single triangle ever leaving the client. No WebGL runtime, no exposed mesh, no PageSpeed regression — just a viewer that looks like a video and performs like a static image.

How we think

Performance is a feature

We optimize for LCP first. An average Meshless integration cuts LCP by 61%. We'd rather lose a customer than recommend a solution that makes their site slower.

Security by default

Your mesh is your IP. Meshless fragments and encrypts frame sequences so that even a determined attacker inspecting network traffic gets nothing usable.

Developer experience matters

Every API endpoint, SDK method, and dashboard action should be self-explanatory. We write the docs we'd want to read, and we ship keyboard shortcuts because terminals don't have mice.

How we got here

Q1 2024

The moment of frustration

Lena's team watched a competitor download their entire product GLB library via DevTools during a competitor analysis. The clock started ticking.

Q3 2024

First proof of concept

Marco prototyped the WebP frame encoder in a weekend. LCP dropped from 2.4s to 0.9s on the first test product. That was enough to quit their jobs.

Q1 2025

Private beta

Twelve hand-picked e-commerce teams got early access. Zero IP incidents. Average LCP improvement of 58%. The feedback loop that shaped the SDK.

Q2 2025

Public launch

Meshless v0.0.1 ships to the public. 5.2M spins/month by end of quarter. 47 companies encoding their most valuable 3D assets without a single leak.

The team

LF
Lena FischerCo-founder & CEO · Berlin

Previously led e-commerce platform engineering at a major European retailer. Got tired of watching 3D viewers kill Core Web Vitals scores.

MA
Marco AlvarezCo-founder & CTO · Brooklyn

Former WebGL engineer. Spent years building renderers that were beautiful and completely impractical for production e-commerce. Built Meshless as the antidote.

YT
Yuki TanakaHead of Product · Tokyo

Obsessed with the gap between what developers want and what product teams ship. Bridges it daily.

Want to work with us, partner up, or just say hello?

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